After 11 months of time, 7 and a half hours concept thinking, 7 and a half hours problem thinking, 19 hours coding and debugging, or 34 hours total, I have finally finished my slope engine. It combines the accuracy of pixel-perfect collision, with the smooth and realistic momentum and velocity shift of angle calculation and implementation. For years I tried making 2d platform games with simple physics handlers or complex and accurate physics extensions, but both had major problems that rather ruined the entire game or caused too many bugs and glitches that made it useless. So I tried to make a hybrid.
Source code (.gmz):
Physics engine(presentation).gmz
Windows (.exe):
Platform RPG-Default-1.0.0.4.exe
Video:
[Game Maker Studio] - 2d Platformer Slopes (Physics Engine)
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